So I looked at what animation studios did with there environmental design, attempting to replicate it. The self-efficacy way, auto didactic.
Don't underestimate the intutive approach, that's the lesson to be learnt from Naive artists.
This helps with visualization, it's a plotters way of telepathic communication, rather than the off the cuff way. An overkill could be done it within reverse view to reveal all those hidden spots.
Exterior, interior and with or without landscape elements, visually explained in the simplest terms without perspective. Without perspective, is layout. Like a character done with a symmetrical ruler.
Same with prop design. With the profile shots of the props to explain it in the simplest terms. This was done within the skilled huntsman.
Could be explained with isometric perspective to make the solution simpler, all part the pre productive process for scenes and storytelling.