Having to explain everything with the door constantly open can be a hassle.
Spilling out without much notice to what happens, and it makes me nervous. There is the right line to tell if something is a little too out, and it's mouth. Due to the focus on the project and not much else, it's trouble to talk about anything else till the time of the big idea's completion comes.
Ideas that are in development can be talked about, though, big ideas. Along as things are kept in the safety net of one framing device.
Genre, the package of expectations. What does this thing remind me of?
Tell it after things have developed, being in the weeds. Running like a bat out of the fire to get the first draft down. Without the door open.
Best stick to genre and certain suggestion of themes. As the plot develops. So will the genre, it may change. Yet it's important to stick to it, without overpromising anything. The best ally in all of this.
The prototype anyhow. Only describe the sub-plot genre when it's in mid-production, mid-production and post-production feel right. Yet not pre-production.
Ideas die alone, yet when it starts to walk with a steady, sure speed towards the finish line. Then it's okay to say it's in development.
I haven't even started the subplot, if it was started, though. The prerequisite of it being in mid-development needs to met.
Category of one can be within Genre too.
State the overarching, main genre then be done with it.
There we go, no spoiling the plot now!
Well, it could be worse, especially for the early access boom back in 2015.