Monday, September 30, 2024

Maquettes/LayFigures/Rigged-Animation


 I've been dabbling with technology with making the creativity an enhancement, with less of the procedure

Yes, I've been using digital tools to help my craft, I may be shooting myself in the foot because these are by-products of the commercial illustration Zeitgeist.

These digital lay figures, handmade maquettes and rigging to bring my ideas to life has been a tool. It's not like I was breaching copyright, yet now I'm dealing with a conflict and competition with the illustration industry complex.

I wonder if I'm going to jump the hand-made blender models next with grease pencil.

Advantages:

  • Increase repeatability
  • On-model Visual Refinement
  • 3D dimensional playground
  • Foreshortening Know-how
  • Maquette formation
  • Less Cognitive load

Disadvantages:

  • Risk of looking like an asset flip
  • Classical proportion tendency ☺ Can go limited in visual flavour of toony, graphic designy and anime aesthetics. Such specialised, specific models are needed if asked. Yet it aligns with my vision of classical-toony vision.
  • Lack of straight ahead raw-directness. Nothing beats making something out of a metaphysical nothingness.
  • Adapting my wabi-sabi touches will take getting used to.

It's not like the art police is going to arrest me and send me to art jail, all these tools and methods will all be placed, where the utility serves the user, not the other way around.

I know these may not necessarily be the one and only specifications I'm dabbling in, that won't have any satisfying answer. It's why writing will be another matter.