Cartoonist scribbles unite! |
Books on Comic books, reverse engineering books.
Understanding comic and making comics by Scott Mcloud.
Obviously, the standard for learning storytelling structure as it relates to comics.
The sequential craft was studied and taught me due, you've probably been made into the craft in the beginning. Twelve years ago, deserves a repeat-recommedation
Reinventing comics can be skipped.
The theory and craft of manga By Hirohiko Arayaki
Hirohiko craft and expertise to shonan jump, he's done more with his influential Jojo series.
Haven't read it as it gets harder and harder to find universal hits to talk about.
This reverse engineer is more relevant to an arch plot analysis of story. The way he moves and sees stylization along with other ways brings new light of the hindsight.
Also, a semi-biography, I doubt there is a way to reverse-engineer a hit these days, yet his characterization and tools could be considered.
How to read Nancy by Paul Karaksik and Mark Newgarden
This one completely analyses a nancy strip, along with the likes of Ernie Bushmiller. Along with gag-construction and what it means to understand comics today.
Of course, Ernie Busmiller did not 'dumb down' the an audience when it happened. Yet being a product of his time, he became an icon of streamlining significance.
Wowzers! A very simple book on character design, with how to construct the side profile. Furry enthusiasts will love its simple ideas where beginners will see three-dimensional space.
Of course, the understanding of Disney Appeal with what makes them distinct, with the design little details re-envision for publication. It's best to get the old version with all them visions placed in.
Flat character design and graphic design sensibilities! The silver way. This experimental gizmo really puts a spin and understanding of character design process.