I must remember my brush with gaming culture, along with Tool times response to the feminist frequency series. Is the dust settled? I need to vent it out, within the blog.
How does fame work now, random waves of Demographics and Psychographics that woosh like ghosts through these calculations untold off.
This is where the entire definition of famous is to be inspected now. What was once defined by record companies and talent agents. It's another dimension, media access and distribution. Not it's decimated with a long tail getting longer, and filter bubbler getting more and more specific.
Famous? Infamous? Those distinctions are getting fuzzier with direct response driven into the end. This all turns into a game of status, creating attention pools and new demographics. For an ad creeping over to make it's commercial speech valid of the userbases, these are, data for conversion into money.
'Gamers' really don't know how much of themselves is a construct created by businesses to serve their money-making interests, and this interruption is seen in the prosumer demographic. Repeating in a circle.
After ten years, this has some insight. It reminds me of SSSniper wolf as a concept as everything wrong with YouTube right now, yet I don't know her as a person, it's with the audience as well. Always have those preconceptions, judged by the hand.
When the industry gatekeepers leave, it becomes a wild west.
(( They're still trying to capitalise off this with new videos denigrateing him into a lolcow status, don't engage, it's the first step of direct response. ))